A creative mind
with some tools.
GB Dev&Visuals comes from one thing: creativity put at the service of anyone who needs to exist online credibly. A website for a company, a visual identity for a project, a video that turns an intuition into something people watch to the end.
I use modern tools, AI models included, because they are the fastest way to get an idea out and look at it. They're not a shortcut instead of thinking: they're the pencil. The engine is still the brain, and you can see it in the difference between an output and a project.

01How I think
Problem first
Few rules, respected
Building together
Handing over, not holding back
What I build when nobody's asking.
Games, music, experiments. These are the projects where I try ideas without a safety net: what I learn here ends up in client work.
I'm Clonizing!?

A 1v1 tactical shooter where your most dangerous opponent is you. Each player controls three clones — Alpha, Beta and Gamma — one per turn: whatever you do is recorded and, in the following turns, the clone replays it as a ghost, shots included. With friendly fire on, every move you make now becomes cover, or a trap, for your future self. And the hierarchy is unforgiving: if Alpha falls, the other two fall with it.
Two versions
2D · Godot
The original, top-down. Deterministic 60-tick simulation, authoritative server, online hub with matchmaking and private lobbies, map editor, fog of war, multiple races, four languages and a soundtrack for every map.
3D · Unity
The 3D port: same simulation and same network protocol, but a tilted camera, fog of war made of cone lights with real shadows, and touch controls to play from a phone.
- Status
- Playable beta
- Platforms
- PC · Android
- Built with
- Godot 4 · Unity 6 · GDScript · C#
Pound For Pound N°1

An asynchronous mixed martial arts management game, in the tradition of sports browser games like Hattrick. You don't control a fighter: you run a whole gym — weekly training, injuries, youth academy, sparring, transfer market, promotion offers — and every bout is simulated and told through text commentary. Of your rivals you only see what your scouting network can estimate. The world moves on its own: computer-run gyms train, accept fights and retire their veterans, and in multiplayer the server advances the week for everyone.
- Status
- In development · alpha
- Platforms
- Browser
- Built with
- TypeScript · React · Node.js
Musichello

The music side. Musichello is my production project: long playlists and shorts of old-school UK garage, electro swing and stranger crossovers, built by combining work in Ableton Live with AI generation. Same rule as everything else: the tool speeds things up, but the reference sound, the structure and the choice of what to keep are still my calls.
- Status
- Active
- Platforms
- YouTube · Spotify
- Built with
- Ableton Live · Suno
03Tools
Development
Next.js · TypeScript · Tailwind · Vercel
Design
Type systems · Grids · Art direction
Image
Generating and directing original assets
Video
Concept · Editing · Motion
Search
Technical SEO · Performance · Accessibility
Social
Planning · Production · Format adaptation
You made it this far. You may as well write.
No automated quotes, no pre-packaged bundles.